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Min Level:
45.
Max Level:
-- .
Difficulty:
Uber.
Time to Complete:
3 hrs - 4 hrs.
Entry Courtesy:
Crossroads of Dereth.
Description:
It has been said that there is a treasure worthy of those brave enough to enter Shimena Keep on Aerfalle Island and live. Many have not returned from this perilous journey. Lady Aerfalle, a legend in our time, was very high in the Dericost leadership. Rumour has it that she still lives in her keep guarded by many minions. Once Aerlinthe island was abuzz with forges for creation of mighty weapons. Today, it has been left in a state of disrepair. Some information has been found regarding how to fix this mighty forge. This document is the result of my foray into the despair and evil that has inhabited Aerlinthe. May the good change this place forever!
**SPOLIERS BELOW**
Required Items Before Coming to Aerlinthe
Pyreal Forge Bellows.
This device is found in a magma lair in the Crater Caves. Only one character is necessary for this portion of the quest, and should be properly buffed with bludgeon and fire protection the whole way.
First, upon entering Crater Caves run straight ahead and take the far left ramp down. It opens into a room with a doorway leading to 3 corridors. Go straight and take the left turn when it Y-s. This leads you into a zigzag room with 3 Granite Golems to greet you plus further on 2 more Granites and an Obsidian Golem. Follow the zigzag till you find the 3 ramps down. Take the straight one and jump down. There is one Magma Golem in a room down the corridor on the right. Monitor your health since it is very hot here and you will take damage. Rebuff with banes and protections for bludgeon and fire. You will be fighting Infernos and Magma Golems.
Go straight and when it opens up go to the right. When you hit the T intersection, go left. There will be several Infernos and Magmas in this room. Now head straight, then at the end of the cavern go right. Follow this till you hit a corridor. This will lead further down. It will open up into a large room with igloo-looking things (kilns) and very, very hot here.
There is a pit with Magma Golem in it. The Bellows is across the pit in front of a kiln. There are about 6 Magmas here. Spawn rate is reasonably fast. There are some chests past the bellows area. This part of the quest should take about 15 minutes to get a bellows. Many of the golems can just be run past.
Preparing for Aerlinthe
Almost all portions of the quest need to be completed at a fairly rapid pace. The monster spawn rate is very high, so staying in an area will likely result in someone dying. To complete this quest you should carry a good supply of stamina elixirs, mana elixirs, health elixirs, and gems of stillness. Mages with level 7 spells are a boon. It is best if you have armor, acid, bludgeon, fire, and cold protection items on since there are places where all your protections are dispelled. :(
The Reservoir and Foundry are fairly easy with the Behemoth and the Keep being much more difficult. [If you would like to know more about Aerlinthe and its founding, retrieve the Aerlinthe record in the Undead Town. The Charred Book is found in one of the Temples. The Singed Note may be found on the corpse of Smith Ejan (in undead form). It gets translated in Cragstone. - Ed.]
Also, you MUST have a lockpicker for the Foundry, Reservoir, and Aerfalle Keep.
Steps to Complete
1) Get the Pyreal Bellows (Crater Caves)
2) Get the Sluice Bar (Foundry)
3) Turn in the Sluice Bar (Reservoir) and start the quest
4) Turn in the Pyreal Bellows (Foundry) and Caldera monsters spawn
5) Kill the Behemoth and the Hellfire at Caldera
6) Kill the Relic Watchman at the undead town to open Aerfalle Keep portal
7) Kill Lady Aerfalle and get staff and key to her chest
8) Go to the chest room, kill the Hellfires, and loot the chest
Notes
1) There is a 3 hour wait between the Watchman dying and the Repair Golem spawning so you can do #3.
2) You have 90 minutes after killing the Watchman to get to Aerfalle and kill her.
3) Watchman spawns after Hellfire is killed.
4) Monsters range from Cursed Bones to Plasma Golems. Plasmas have about a 336 magic defense and are reasonably hard. Most monsters on this quest have high magic defense.
Quest Jumping
Yes, this is a problem. There are a few things you can do about it. Separate into several groups so that you can hit each section as fast as possible. If you have done it enough times, you can take a person to the Repair Golem (#3) and leave them there while a group goes to the Caldera. One person, assuming fairly high level, can turn in the Sluice Bar then run to and thru the Foundry and turn in the Pyreal Bellows. I have completed it with a single group going through it step by step. Most people are friendly enough to wait.
Reward(s):
Black Boulder:
The Black Boulder is found on the Behemoth. This is turned in to one of the Stone Collectors (they are in Qalaba'r and Zaikhal) and you receive the Black Fire Atlan Stone that fits into all the Atlan weapons. It makes the atlan weapons worthy again considering all the new weapons that have been created. It adds +5 +5 mods, BD VI, SK IV, Cold IV protection, and Curse of Black Fire (-50 on magic defense).
Red Fire Infusion
Found on one of the Hellfires in the Caldera. This is used on the Sword of Lost Light to add +3 +3 mods and Sword Mastery IV.
Aerfalle's Pallium:
A fine black hoodless robe that has some interesting properties. First, it is made of material mixed with chorizite threads. This gives the robe an unbuffable property. In addition, it ALWAYS drops on death. However, it has some nice properties. It cast Focus V and Willpower V along with a spell giving AL 230. Still AL 0 vs. hollow weapons. :(
Sacrificial Dagger
A 3-5 hollow dagger. Ashbane. A unique fire weapon. Its base damage is 15-30 pts but is otherwise unbuffable. Drops on death only.
Ring of the Watchman
Casts Deception Mastery V.
Staff of Aerfalle
A green glowing staff made for Aerfalle. It casts both Life and War Mastery V. It, too, ALWAYS drops on death.
Unreadable Scroll
The Scroll is non-drop but allows you to learn Aerlinthe Recall so you never need to pay a D or C note again to get to the island. (Turn in the scroll to Kuhyiza bint Zayi in Zaikhal to get the scroll translated.).
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